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Evolution

From a thesis of a master´s degree, we developed a discrete-event simulator in C++ aimed at simulating systems by queueing theory. We adjusted this simulator to include real time. The result was a doctoral thesis in which this kernel was applied to a game engine. Those results can be seen in several articles.

Recently, we refactored the code and the result was RT-DESK v1.0. We have been testing it in updated environments aiming to validate the API validity. The results can be seen in the following papers

RT-DESK v2.0 is the result of the analysis of these papers. During the last year, as research for a doctoral thesis, we have been analysing the performance of this version. We have developed a series of graphic applications “Demos” useful for validating this technology.